Serious gamers are anxious for quality, meaningful content, a greater amount of control and a more dynamic world. Nordicplan’s developments are created with the gamer in mind. The World Wide Gamer Community will be our board of advisers. Nordicplan has spent 3 years interviewing players and observing player behavior online to align the MMOTRPG framework to the expectations and demand from tomorrow’s players.
The Company has a very aggressive mission: To raise the standard of MMORPG gaming by allowing users a greater amount of control over the games that they play and to break the long standing subscription record currently held by “Worlds of Warcraft” which is 16,000,000 subscribed users.
Nordicplan will accomplish its goals through innovative and intuitive marketing that is designed to create loyalty among its consumer base even before the live launch of the game site(s). The Company has also developed a number of improvements to the current MMORPG game offering. The Company has recruited the most talented professionals in the industry to ensure that the end result is a world class gaming experience.
The Company will utilize every form of Social Media to engage and attract its consumers. With no paid advertising, the company has over 45,000 Facebook friends and 130,000 twitter followers. Nordicplan will capitalize on this market penetration over the next several months by inviting these friends and followers to participate in various game development contests.
Nordicplan was founded and is operated by a small group of life time gamer’s, professional developers and graphic designers, solution architects and business analysists who believe that the current direction of the MMORPG (Mass Multimedia Online Role Playing Game) genre has lost its way. An example of MMORPG could be World of Warcraft (taking $1.7 billion gross profits per year) or Guild Wars 2 (taking $200m profits per year).
See Campaign: https://www.equitynet.com/c/nordicplan?s=p
Contact Information:
Magnus Backström
Tags:
EquityNet, Equity, Consumer, English, European Union, Computers and Software, Video games, Media & Entertainment, Industry verticals, Regions, Types of Crowdfunding deal, Language, Sweden
Source: ICNW
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